![]() ![]() Small values of shape noise result in distortions to the shape, large values result in interesting protrusions and some quite "wacky shapes". ![]() We've now added shape noise so you can control how closely the model conforms to the over-all shape. Each Medusa Pro model is generated randomly from an underlying shape, a primitive such as a cube or sphere, or an arch, or even a user defined shape. There are lots of extra features requested by customers, such as user defined mouse sensitivity, but the big one is an extra level of randomness for models. We've just released version 1.02 of Medusa Pro which has been inspired by user comments. A free version that can produce models of crags and boulders is also available: The registered version of Medusa PRo is $30. Otherwise you can find the full installer on our website. If you've already installed Medusa Pro you can just download the updater here: The trees and bushes in this scene are made with our tree generator Forester Pro: This will let you minimize any visible seams and includes a new project from view function.Ī scene created with this latest version of Medusa Pro is shown below. In addition to the automatic UV mapping techniques we've also added a UV editor so you can manually control the size, orientation and position of UV coordinates on individual or groups of faces. Given the huge range of different rock models that Medusa can produce, the new UV options allow you to optimize textures to ensure they suit your needs. We've also added a specially developed function to fix any stretched faces to minimize artifacts. You can now chose to generate UVs by cube, cylindrical and sphere mapping, and specify the angle limit used to generate seams during projection giving you more control over texturing. The main addition to this version is the addition of a whole load of UV mapping options. We've just launched version 1.01 of Medusa Pro which incorporates some of our customer's requests and suggestions. ![]()
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